Math3D Full Project API
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    type SurfaceMeshData = {
        adjacency?: number[][] | null;
        indices: Uint32Array | null;
        label: string;
        meanEdgeLength?: number | null;
        normals?: Float32Array | null;
        positions: Float32Array;
        source: SurfaceMeshSource;
        uvs?: Float32Array | null;
        validation?: MeshValidation | null;
    }
    Index

    Properties

    adjacency?: number[][] | null
    indices: Uint32Array | null
    label: string
    meanEdgeLength?: number | null
    normals?: Float32Array | null
    positions: Float32Array
    uvs?: Float32Array | null
    validation?: MeshValidation | null