Math3D Full Project API
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    type SurfaceQueryPick = {
        point: Vec3;
        uv?: { u: number; v: number };
        vertexIndex?: number;
        xy?: { x: number; y: number };
    }
    Index

    Properties

    point: Vec3
    uv?: { u: number; v: number }
    vertexIndex?: number
    xy?: { x: number; y: number }