Math3D Full Project API
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    type SurfaceQueryNeighborhood = {
        neighbors?: number[];
        normal: Vec3;
        origin: Vec3;
        tangentU: Vec3;
        tangentV: Vec3;
        vertexIndex?: number;
    }
    Index

    Properties

    neighbors?: number[]
    normal: Vec3
    origin: Vec3
    tangentU: Vec3
    tangentV: Vec3
    vertexIndex?: number