Math3D Full Project API
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    type UVDiskSelection = {
        centerUV: { u: number; v: number };
        kind: "surfaceDisk";
        radius: number;
        useUV: true;
    }
    Index

    Properties

    centerUV: { u: number; v: number }
    kind: "surfaceDisk"
    radius: number
    useUV: true