Math3D Full Project API
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    type RidgeValleyParams = {
        allowedMask?: Uint8Array | null;
        d1: Float32Array;
        d2: Float32Array;
        epsK: number;
        k1: Float32Array;
        k2: Float32Array;
        kMagMin: number;
        maxSegments: number;
        minCos: number;
        neighbors: number[][];
        positions: Float32Array;
        segmentLength: number;
        skipUmbilic?: boolean;
        stride: number;
        umbilicEps?: number;
    }
    Index

    Properties

    allowedMask?: Uint8Array | null
    d1: Float32Array
    d2: Float32Array
    epsK: number
    k1: Float32Array
    k2: Float32Array
    kMagMin: number
    maxSegments: number
    minCos: number
    neighbors: number[][]
    positions: Float32Array
    segmentLength: number
    skipUmbilic?: boolean
    stride: number
    umbilicEps?: number