Math3D Full Project API
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    • Compute E,F,G, e,f,g, K, H, k1, k2 for graph-type surfaces, given the world-space probe point.

      The graph viewer uses world coordinates (x, y=z(x,y), z=y), so the underlying graph coordinates are: x_graph = X_world y_graph = Z_world

      Parameters

      • surfaceId: SurfaceId
      • graphExpr: string | undefined
      • probePoint: { x: number; y: number; z: number }

      Returns CurvatureData | null