Math3D Full Project API
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renderer/src/math/principalStreamlines
stabilizePrincipalResult
Function stabilizePrincipalResult
stabilizePrincipalResult
(
current
:
PrincipalCurvatureResult
,
prev
:
PrincipalCurvatureResult
|
null
,
)
:
PrincipalCurvatureResult
Stabilize principal frame against previous:
swap (dir1,dir2) if current dir2 matches prev dir1 better
flip signs to keep dot(prev,cur) >= 0
apply same operations to uvDir1/uvDir2 and k1/k2
finally enforce orthonormal tangent pair using N x dir1 for dir2
Parameters
current
:
PrincipalCurvatureResult
prev
:
PrincipalCurvatureResult
|
null
Returns
PrincipalCurvatureResult
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Math3D Full Project API
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Stabilize principal frame against previous: