Math3D Full Project API
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    • Compute curvature of a graph z = f(x,y) at each vertex of a graph-geometry surface and write vertex colors according to |K|.

      Geometry is assumed to be created by makeGraphGeometry, with world coords (X,Y,Z) = (x, z, y_domain).

      Parameters

      • geometry: BufferGeometry
      • f: (x: number, y: number) => number

      Returns void